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By News Staff | May 14th 2008 07:37 PM | 5 comments | Print | E-mail | Track Comments
Does playing violent video games make players aggressive? It is a question that has taxed researchers, sociologists, and regulators ever since the first console was plugged into a TV and the first shots fired in a shoot ‘em up game.

Writing today in the International Journal of Liability and Scientific Enquiry, Patrick Kierkegaard of the University of Essex, England, suggests that there is scant scientific evidence that video games are anything but harmless and do not lead to real world aggression. Moreover, his research shows that previous work is biased towards the opposite conclusion.

Video games have come a long way since the simplistic ping-pong and cascade games of the early 1970s, the later space-age Asteroids and Space Invaders, and the esoteric Pac-man. Today, severed limbs, drive-by shootings, and decapitated bodies captivate a new generation of gamers and gruesome scenes of violence and exploitation are common.

Award-winning video games, such as the Grand Theft Auto series, thrive on murder, theft, and destruction on every imaginable level, explains Kierkegaard, and gamers boost their chances of winning the game by a virtual visit to a prostitute with subsequent violent mugging and recovery of monies exchanged while games such as World of Warcraft and Doom are obviously unrelated to the art of crochet or gentle country walks.

Media stories about gamers obsessed with violent games and many research reports that claim to back up the idea that virtual violence breeds real violence would seem to suggest so.

However, Kierkegaard studied a range of research papers, several of which have concluded since the early 1980s that video games can lead to juvenile delinquency, fighting at school and during free play periods, and violent criminal behavior. Evidence from brain scans carried out while gamers play also seem to support a connection between playing video games and activation of regions of the brain associated with aggression.

However, Kierkegaard explains, there is no obvious link between real-world violence statistics and the advent of video games. Despite several high profile incidents in US academic institutions, "Violent crime, particularly among the young, has decreased dramatically since the early 1990s," says Kierkegaard, "while video games have steadily increased in popularity and use. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before.

"With millions of sales of violent games, the world should be seeing an epidemic of violence," he says, "Instead, violence has declined."

Research is inconclusive, emphasises Kierkegaard. It is possible that certain types of video game could affect emotions, views, behaviour, and attitudes, however, so can books, which can lead to violent behaviour on those already predisposed to violence. The inherent biases in many of the research studies examined by Kierkegaard point to a need for a more detailed study of video games and their psychological effects.

Comments

Clearly from a psychology standpoint, the experimenters have confirmation bias. They want to have a study that correlates things like aggression and violence with video games. This is a gold mine for them because then they get media attention. There is no "party" if you will if they fail to reject the null.

I agree. As an avad gamer, and a fan of FPS's (First Person Shooters), I would never even think about commiting a murder, let alone a mass shooting. Much research I have read on the topic is blatantly biased. On writer went as far as to say the Virginia Tech shooter did what he did because he played Counter Strike in high school. That's rediculous. As out of hand some games may get, I still don't see any solid evidence, if any, that it consistently leads to increased violence. This arcticle does a great job of showing what it is for what is, props to you.

It’s the society we live in that allows for violence, video games are no different to movies, the only problem I find with games is sometimes the aggressive language and often racist remarks made in online games by many people. Quite a few gaming communities I have been part of end up being ruined by this.

Gerhard Adam's picture
Of course there is a relationship between video games and acquired/learned behaviors.  That's precisely why they are used in simulators of all kinds.

While it is certainly true that the vast majority of people will never make the transition from games to real-world actions, it is equally true that many more people will be desensitized to such actions, with the more unstable potentially acting out those behaviors.

There is no one-for-one correlation between video games and becoming a serial killer or mass murderer, but there most certainly is a correlation between such games and the ability to become much more reflexive about killing.

See:  Lt. Col. Dave Grossman "On Killing: The Psychological Cost of Learning to Kill in War and Society"

http://www.killology.com/

Of course there is bias! The media and parents want to put blame on SOMEONE or something. What's better than video games? Being a gamer, I feel absolutely no subconscious thought of actually murdering people. There's no way. The killings in games don't fascinate me because they are kills, they are great because you need precision, quickness, and its the adrenaline of dodging things to win. What do you win with real murder? Nothing.

I bet they only studied the meme of the German kid yelling and flipping out at his computer. YT!

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