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By Jean-Claude Bradley | August 1st 2007 06:41 PM | 1 comment | Print | E-mail | Track Comments
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About Jean-Claude Bradley

Jean-Claude Bradley is an Associate Professor of Chemistry and the E-Learning Coordinator for the College of Arts and Sciences at Drexel University in Philadelphia, PA.

He teaches organic


... Full Bio

I have previously commented on how organic chemistry can be incorporated into Second Life.

Andrew Lang has created a script to generate 3D structures of molecules and shown how to represent the docking of a molecule in the receptor site of a protein (this is important for demonstrating how drugs can interfere with infectious agents like the parasite that causes malaria).

I have also described how these molecules can be indexed by common search engines, like Google, so that people can discover locations in Second Life where chemistry is displayed.

Now, with the help of Andrew and my students Jessica and Khalid, we can demonstrate a chemical reaction. Andrew came up with an elegant solution for controlling animation in Second Life. Simply by saying "back" or "next" in regular chat next to the molecules, the reaction will proceed to the next step. (see video below)

Jessica minimized the conformation of each intermediate in ChemSketch so that its 3D structure is probably fairly close to what it actually looks like. This should provide an additional perspective to use in the teaching of organic chemistry reaction mechanisms. Walking around a giant molecule with a student is certainly a contrast to looking at a 2D representation in a textbook, especially with the control of animation.

This is actually just the first step in the Ugi reaction that Jessica and Khalid are performing in my lab for the synthesis of anti-malarial compounds. This example starts with the reaction of benzaldehyde with 5-methylfurfurylamine to form an imine. (Note: we generally form the imine without adding an acid catalyst and so the mechanism under basic conditions is displayed).

For the full Ugi reaction keep climbing the staircase on Drexel Island that starts with imine formation here: slurl.

(These reactions are also going to be indexed on the SL molecule wiki)



Comments

Great use for virtual animations. The Internet offers almost unlimited access to information, and Virtual Games offer almost endless entertainment, which stimulate the senses, and vastly improve (accelerate) the reflexes of the young Second Life makes the virtual world look ever more enticing But in the virtual world (of light responses) will we ever be able to get the brain to trigger responses to 'heal' the physical body - or will that still require external measures Sure we can't expect the virtual world to feed the body, nor can we expect it to treat disease - but there must be vast potential to what signals can or cannot be triggered by the brain - as long as there is somewhere 'physical' to send them.

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